![]() McCarthy managed to snag a copy of this original print run shortly after he graduated from university. While the colourful science fiction setting saw Dune stand out against many of the military-themed wargames that Avalon Hill was known for, the emphasis on strategy and territory control was right in line with other titles in the publisher’s catalogue like Blitzkrieg. Famously, it had turned down a young Gary Gygax and his pitch for Dungeons & Dragons only a few years earlier. Established over two decades, the company was a giant in the war and board gaming world. In 1979, Avalon Hill’s Dune board game hit shelves. He had never heard of the book before but was mesmerized by a review of it in an issue of Military Modelling. He graduated with a degree in computer science in 1986 and one of his many pet projects in the years since was the development of the first-ever emulator for the Dune board game.Īccording to him, the first seeds of the project were planted when he read a write-up of Frank Herbert’s best-selling novel in a wargaming magazine. Ireland-based Jonathan McCarthy has been coding since he was 15 years old. Nor can practice between in-person games with a digital adaptation. However, as open-ended as it is, you can’t play through this particular cult classic of modern board gaming alone. That quality is a big part of what gives the game its unique sense of charm. You can approach the game like a general, merchant, schemer or prophet. ![]() There are board games like Dune, but few offer the same thrilling melange of mechanics and unexpected outcomes. The only way to play the original Dune board game is at a physical table.
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